Page in progress – Phil Edelstein, July 2026
Table of Contents
Introduction
This is a collection of point in time notes including: Shared Convolution prototype, future variations for consideration and links providing some background and related materials.
Rather than a traditional structured website and home page, I’ve come to use this this site as a means of annotation and expression in keeping with an orientation for creative personal and collaborartive projects. This page is one of many points of entry and departures. A more general context for the larger arc of Composers Inside Electronics here.
Shared Convolution Prototype
As of this writing July 2026, working with Jakob Edelstein, we have taken an idea of a model of an audio signal applied to a resonant object and produced a prototype web app accessible … Shared Convolution
This virtual model is a descendant from work with David Tudor, John Driscoll, Rainforest and CIE from the early 1970’s. The original physcial in-real-life origin was a series of performances and installations using audio transducers connected to resonant objects as a fundamental means of establishing spatial sound field.
The basic idea from Rainforest is a sound source is applied via a transducer to a resonant object this emits a localized sound and can be used for imput to amplification or further processing.
With the advent of readily available software based convolution reverbs around 2010, the technology offered a new set of possibilities.
The Shared Convolution prototype allows a visitor to scan a QR code and access a web application that allows selection of an audio sample file, the “impulse” from a resonant ovject or space and select either single or automated play. Ths latest realization involved rapid prototyping using Gemini and Claude for code generation. The web app allows a users to select an audio “sample” fie from a predetermined library, am “impulse” from a separate library and hear a single play or automation of variations in an automated mode. Related development prototypes includee:
- message based on user activity sent to influence the sound field and motion of sculptural objects
- access to smartphone and table interial motion unit (a.k.a. gyroscope, acceleromter, compass) and smart phone microphone, GPS,
- interactions between users – for instance, characteritic of he sound modified by coordinated gesture of the users. For exampe, a sound or motion variation of the installation is modulated if multple users orient their phone in a coordinated manner (e.g facing north).
Other Future Variations
Open Mic Variations
One readily accessible diretiion is to set up microphone and encourage users(visitors, participants, performers) to brinth the speaker on their phone to the microphone which then in input to further moduclation and spatialization.
Gestures
User and performer getures can be projected into the space in various ways.
The sensors in smart phones and tablet contain sensitive sensors (the IMU) that product data reated to the orientation an moton of the device that can be used to influence the sound field and motion of moving loudspeakers.
Related Materials
Here are links in various forms to related materials.
As List or URL’s with some context
Here is an annotated list with some contextual commentary.
- 100 + 50 Tudor and CIE – framework for new performances and installations
- https://composers-inside-electronics.net/cie-wp20/sound-motion/rot-skrs-2026-06-27/ – includes a video of point in time sketch with rotating speakers, Ableton set with various Max For Live Devices including multichannel file player and various other sound sources (live input from Pepsi Modulator, and two Abelton generator chains.
- Cluster Fields – Driscoll / Edelstein installation from Zuccaire Gallery including video and supporting materials
- Sound Motion – framework for rotating speaker work including goals and motivation, description an related supporting materials regarding : Performances, Installations, Research, Workshops
- https://composers-inside-electronics.net/cie-wp20/rotating-explorations-of-sonic-spaces-through-robotic-speakers/ – Descripton of concept and supporting material with video and photos of recent instruments from John Driscoll.
- Rotation Primitives for Rotating Speaker Orchestration – cie-20 – techical description of software for orchestration including Ableset and M4L debvices, fractal generator, descriptoin of the “proximity engine”.
- Current Drift (a combine) Edition – Edelstein notes for a new work
- Sound Visions– Eclipse Gallery North Adams Summer 2025 announcement.
- Eclipse 2025 – Sketches Of Limited Time – this is a collection of sketches surfaced for consideration for Eclipse 2025 August and other projects.
- https://composers-inside-electronics.net/cie-wp20/rotating-speaker-drawio-diagrams/ – diagrams from April 2026 includig use of Pepsi Modulators as input
- https://composers-inside-electronics.net/cie-wp20/virtual-sound-object-project-legacy/ – Project description by John Driscoll from around 2014 tracing history fom the Buffalo Focused Sound Project Note: this page was authored in the now obsoltete iWeb tool.
- https://composers-inside-electronics.net/cie-wp20/ai-generated-node-js-convolution-player/ – description of work from April 2026 decribing use of Gemini for generating a node.js convolution app the is the predecssor of the Shared Convoution prototype app.
- https://composers-inside-electronics.net/cie-wp20/sound-forest-workshop-for-kids-at-arter/ – materials related to workshop for kids at Arter.
- https://composers-inside-electronics.net/cie-wp20/convolution-reverb-on-a-daisy-seed/ – some rough notes and AI generated sample code for running impulse convolution on a Daisy Seed
- https://composers-inside-electronics.net/cie-wp20/proxima/ – descripton of framework for series of conceived works based on the idea of proximity of people and sound sources.
Embedded Summaries with the synopsis automacially extracted
Here are links with the embedded summaries from each page and post.
